And watch out for Flood with rocket launchers. Next jump on the exhaust coupling (the big square pipe).
For these sentinels, I like sticking them in legendary.
Now move in the ammo room, which isn't nearly as full of ammo as its name suggests, through the pile of assault rifles and approach the far door. Hide again and have them fight. There is an elite waiting for you just around the corner, so either stick him or fill him full of needles. Either way, use it for cover and unleash your Covenant weapon on the Sentinels. Then jump on the yellow one that's right side up.
It is surrounded on most sides by cliffs, which can present a fall hazard to explorers if not careful. Throw one of your own to soften them up.
The checkpoints are spread out so try not to die too much. If you're having trouble, don't worry about killing the Hunters, as you can fight them later. If you wait while they're fighting, locate a Health kit nearby. On your right as you enter the control room is a door to another little room. When the battle dies down, go into the cryo chamber and finish off any Sentinels with the shotgun. Be careful. You could leave the Hunters and the elite (and the Health kit they're sitting on) behind, or you could kill them.
Climb up the ladder, then move towards the next area, and you should trigger another wave of Flood to enter the room below you. Once they are finished, go back up the ladder and move into the control room overlooking the cryo chamber.
Move to the left of the door, so they won't be able to see you when it opens. Follow the path up until you reach Level Three. It's more important to keep moving.
Riding the elevator is a couple of grunts with fuel rod guns and a few elites.
This is a great place to hide, reload, and recharge in the upcoming battle.
The shotgun is very effective at this close of a range, but be careful of the explosion when they die. There should be two Hunters and an Elite left sitting in a pile of grenades. While they're outside, they won't fight back, so take as many out as you can. They throw grenades, too. This type of Elite makes use of grenades extensively and with worrying accuracy. Now you can just barely peek in and zoom in with your pistol to your left. Weathertop is a small plateau on The Footpaw island in the south of The Island, comprised of a boulder-strewn grassland with small trees and bushes. Once everything is dead, move onto the elevator. Get yourself straightened out for the next room. There are a lot of nasty things to hinder your escape, but you can avoid most of them by getting out of the middle area and running alongside it.
If it’s on legendary; it's a good idea to throw two grenades in the door. Just after the grenade goes off, shoot the warthog with a rocket and you'll send it flying over the obstacles. On your left as you entered is a hall full of flood.
Your shotgun will finish the job nicely. When you have the choice of going right or left, go right.
The rest will file out of the door after you. You can kill these Flood if you want, but it just makes even more spawn in their place.
Game content and materials are trademarks and copyrights of their respective publisher and its licensors. This room and the next hallway are full of sentinels, so when you leave, you might want to take a second to recharge.
The mess hall is now closed off and a new area full of Flood has opened.
This leaves you in control of the mess hall, so grab a Needler and a bunch of grenades and take them out from relative safety. If you want to make things easier, you can just run straight up the ladder and skip this whole battle, but then you wouldn't get to kill this entire group of Flood, so throw a grenade into the group of Flood, finish them with your shotgun, and blast the Sentinels.
Lean even more to your chosen side as you exit these tunnels to get around a wall, then back to the middle to exit. Then head to engineering.
It is better if you get rid of them quickly, though.
There are more infection forms in this area, so make sure to pop them all before moving down the hall. These Elites can be a problem.
You should still have at least one rocket and one grenade left. Reload everything, switch to your shotgun, and get ready.
Just use the rest of the rocket ammo and keep the rocket launcher. First kill the Sentinels, and then the Flood. You begin this level with a plasma rifle. There will be short breaks allowing you to move forward and pick up ammo before falling back.
then on Level Two, jump on the reactor and activate it to destroy the reactor.) Follow him and shoot him in the back as he battles the Flood. Keep your shotgun and pistol. Now you can get back in and ride to your longsword in style.
For one of the vents, there's a set of three barrels you can use to get back up to Level Three without having to go back through the halls. Go to the left of the first column, then to the right of the second column, then swing around and take the hall to your left. You'll have to run the rest of the way. Move into the tunnels and look for a hole in the floor. The next hallway leads you to Foehammer, but don't stop and wait for her. Contents[show] Weapons Usable Pistol Assault Rifle Shotgun Rocket Launcher Plasma Pistol Plasma Rifle Needler Plasma Grenade Fragmentation Grenade M41 LAAG Shade Non-usable Fuel Rod Gun Sentinel Beam Vehicles Warthog Banshee (requires standing on top of Warthog when waiting for Echo 419 and pressing the action button at the right moment when the Banshee passes by overhead) …
Game content and materials are trademarks and copyrights of their respective publisher and its licensors.
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