"If turn-based tactics and feudal fantasy had a lovechild, and that offspring founded a mighty century-spanning dynasty, it would be MASSIVE CHALICE." At first, Massive Chalice seems like a competent, post-XCOM, fantasy turn-based strategy game. A regent is the primary ruler of a keep and a former hero, ruling together with a partner. It only takes a minute to sign up.In Massive Chalice, you can appoint a regent and a partner to a keep. The management aspect of Massive Chalice is only one half of it though. There are no movement counters in the game. In Massive Chalice, you can appoint a regent and a partner to a keep. I'm not giving my awesome warhammer to some brat nephew once I take the throne, are you? For the truly devout, an Iron Mode can be tackled that will overwrite your save file after every action you take, making every choice you make a permanent decision.Massive Chalice really has a unique and interesting premise and even with the lackluster combat it’s a lot of fun to play. While it relies on the same type of isometric turn-based combat that saw a resurgence in popularity after the reboot of XCOM in Enemy Unknown, this game offers an equally deep campaign and in many ways more.Over the course of this 300-year war, your characters mature, rank up in their abilities, and then die. Highly skilled characters can move on to become teachers that buff your new recruits when they’re no longer viable in the field. Anybody can answer
Obviously, if they fall in combat, the regent will no longer be available, due to being six feet under. Taking what you’ve built into battle and defending territories in turn-based combat is the other half, and both are equally gratifying, though not perfect.Massive Chalice’s overworld runs on a timer that you can start or stop as you wish.