After holding down the mouse button to charge the weapon the cursor will turn green provided it is within line of sight of the Bows generally fire arcing projectiles and are the only hunting weapons with infinite ammunition.
Ranged weapons are those used to deal damage from a distance in combat. Their primary attack is to fire a rocket directly at the target.
The closer the target is to the player when the shotgun is fired, the more bullets will strike them and the more damage they'll take. Chakram-type thrown weapons tend to return immediately to the player after hitting any surface, but boomerang-type thrown weapons do not exhibit this behavior - instead, they merely bounce off of the surface and continue along a new trajectory. Whenever a Water Sword was swung it expelled a cleaving wave of bubbles in the direction of the player. They can be two handed, one handed, directional or non-directional as well as having a variety of elemental damage types. 19,802. They generally consume more energy and deal more damage than their one-handed counterpart machine pistols (though they are more energy efficient than two machine pistols used simultaneously), but come in automatic and burst fire varieties. As of In addition to determining the damage type, each element can apply a The secondary special attacks for rare and uncommon two handed weapons are shared by type. Rocket launchers are a two handed weapon class that fires explosive rockets toward the target. They deal more damage per hit and consume less energy per time than their automatic counterparts at the cost of reduced fire rate and damage output per time; the damage and fire rate stats are effectively inverted from machine pistols except that high tier pistols can deal double-digit damage (10+) per round. Fist weapons, designed to hit enemies at point-blank range, have the smallest hitbox of any weapon type. close. Unique among generated weapons, axes do not experience an increase in damage output per time when going from common to uncommon. These grenades will explode dealing damage after a few seconds. There are two main lines of consumable throwing weapons:
Uncommon and rare rocket launchers always have Guided Rocket as their special attack - this ability fires a rocket which flies towards your cursor, allowing you to guide it behind terrain to hit targets. Unique DLs-- Total DLs-- Total views.
Though several other classes of guns can be crafted, Rocket Launchers cannot be crafted, only generated as Shotguns are a two handed gun class which fires scattered cones of small bullets, dealing damage in a wide area.
Shotguns are useful for dealing a small amount of damage in a spread or high damage at close range. They generally deal less burst damage compared to assault rifles, but because they can be dual wielded afford some versatility. For maximum damage output, the arrow should be released within this interval - keeping the bow drawn for too long will reduce arrow base power to 80% of base max damage, indicated by the bow returning to its normal color. They're able to deal high damage from a great distance. Sniper rifles are the non-automatic two handed gun class, trading fire rate and damage output per time for greatly increased shot damage and lower energy costs per time. While held outward players will injure any enemies the spear makes contact with, allowing players to charge in while dealing damage. After those two attacks, there is a brief pause before the user can attack again, signified by the weapon blinking white. Thrown weapons are those which are thrown at enemies for a variety of attacks and effects. Compared to a Broadsword, the Shortsword has considerably less reach and damage, as well as no Special; however, its attacks are quicker, and it leaves the other hand empty for pairing it with a shield, tool or ranged weapon, or even dual-wielding for double the attack speed and a higher theoretical damage output than many two-handed melee weapons. Automatic assault rifles operate similarly to machine pistols while burst-fire assault rifles instead fire their bullets in bursts of 2 to 4 at a time. When equipped, the player's cursor changes to a crosshair, determining where the firearm will fire. Large shields, distinguished by their kite-like shape, have a base health of 35 before tier multipliers, but suffer from a 0.7-second cooldown. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu.When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Grenade Launchers are one handed weapons which launch small explosive grenades. Hammers (similarly to Axes) are unique because they require a 'wind up' before they'll attack. Holding down the left-hand button causes the player to pull the bowstring back with an arrow nocked. Each bubble dealt a small amount of damage. Only rare and legendary weapons will apply Melee weapons are those used in close combat. If a shield is raised just before an attack hits it, the shield will absorb the attack without taking damage - this move is called a perfect block. However, as Swordstone Seed no longer has an object file as of version 1.1.1 , the only way to obtain this weapon is via admin commands.