There are going to be landings with tight turns or corners that will look like the end of the stairway or path, but if what you see doesn't match the images below, look carefully for more stairs. Obduction. 2018: This English translation, screenshots and lay-out by: Louis Koot Chapter 8: Kaptar part 2 and the End. This way, you'll place the smaller cogwheel on the bigger one. Finally, you reach a place visible on the above screenshot. In the meantime, you can see that this world also has a tree just like one in Hunrath. From the creators of the Myst games . At this point, I will include few illustrations, to make the target of the task clearly visible. Take notice of the above screenshot. Regardless of how you get there, your objective is to set the movable bridges in such a way, for one of them to lead straight to the wall. Head about halfway up the temple steps and keep walking toward the red beam. The mechanism cannot be interacted with, so head to the cave near the device. Chapter 5: Maray part 1. Time to explore the Arai world and try to figure out what all of the machinery does. Turn the wheel you find here to activate the bridge mechanism. You'll be transported to one of the buildings in Downtown Hunrath. Currently, there aren't any tasks waiting for you in Hunrath, so once you unlock the shortcut, return to the new location. has been busy building a very perplexing contraption for his b Along with the beam, the barrier blocking the planet will be destroyed. Every page flows into the next, and you can use the quick navigation box just above to hop to the previous or next area. After focusing your attention on the mechanism, you can notice that further pistons of the device don't work, because the part of the mechanism[1] is only bouncing from the further part[2] instead of putting the whole thing in motion. Follow the only possible path. Climb back into the bridge and use the lever in front of you. Time to explore the Arai world and try to figure out what all of the machinery does. Time to explore the Arai world and try to figure out what all of the machinery does. Drive the cart to the tunnel. Kaptar Tree and Epilogue | Walkthrough Obduction Guide. Return to Kaptar with loco and shoot Morang red laser. Use the Swap Machine to travel back to Hunrath. Removing the MSVP and restoring power to Kaptar 4.2b. Turn on switches and valves to activate power train. You are in a cave Kaptar is the Arai settlement within the world of Obduction. Remember about this shortcut, but take notice of the fact, that the mechanism operating the elevator is on it, so you won't be able to call it if you leave it on a different level. There are several ways leading from this point, but follow the way which was marked on the screenshot. You'll find a corridor, which you can go through. Like all walkthroughs, use it to help but take the time to explore yourself, you will discover much more on your journey than what is detailed here. If you ever get stuck playing on your own or can't find the location shown in this guide, look for stairs nearby. I have achieved the (19 digit) code from the lower cave (near the great shaft with lot of flying creatures). However, there is an easy way to create a checkpoint copy of the game that Obduction saves for you in case you need to get back to a specific point for some reason. When they look familiar, you'll be able to orient yourself. To learn more or opt-out, read our Cookie Policy. Next Basics General advice Prev Walkthrough Lower Kaptar and the Russian machine. We find a way to the tree, water it, and walk through the doorway back to Hunrath where we learn that C.W. Lower Kaptar and the Russian machine | Walkthrough Obduction Guide. Chapter 1: Hunrath: Part 1: A: Meet C.W. Ride mining cart, enter main tree gate and go under tree roots. Walkthrough Menu 4.1. Please also read our Privacy Notice and Terms of Use, which became effective December 20, 2019. A lot more than once.). On the above screenshot, you can notice a valve[1] and a lever[2]. Starting out and getting the lights on, 2½. 2017: Original Dutch Walkthrough by: Dick Leeuw. Go back to stream gate, then left to on upper path barrier, past Kaptar node, to junkyard ramp, lower ramp. 0. It is filled with large metal machines and buildings carved or built out of rock. Using the lever you can rotate the whole structure, allowing you to move forward. There's a window you can look through to see the red beam emitter, but there's no way to get to it and, besides, there's no blue beam to destroy it with. Getting to Maray. Important thing is to use the lever in the exact moment when the both ends of the arm will connect. Take a look at the above screenshot. You can notice, that the gigantic windmill above you began to rotate. Like all walkthroughs, use it to help but take the time to explore yourself, you will discover much more on your journey than what is detailed here. Follow the only available way. 105. If you haven't been following this guide and don't know where your cart is, we'd suggest you start following the tracks and maybe try to keep better track of your toys . Hi guys. Point the laser at the beam to destroy it. These maps are useful for navigating Obduction and solving puzzles. Obduction walkthrough: Kaptar 5. As you can see, it has three extremities, with two are used to switch between the four arms of the machine. As the Mofangs beam was destroyed, you will be able to use the wall as a portal. I have some problems with the Russian machine in Kaptar. Drop down the stairs on the back/left side of the bridge. Use the Swap Machine to hop back to Hunrath and move the cart out of the tunnel, then go back inside the building and use the Swap Machine to travel back to Kaptar one more time. 2017: Original Dutch Walkthrough by: Dick Leeuw. Copyright © 2000 - 2021 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. You'll find few levels of stairs there, and when you cross them, you'll notice mechanisms which can be interacted with. Post Comment. Obduction. You'll soon come to an odd bridge.
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